/*!
 * @file Sensor_serializer.cpp
 * @author Rocco Martino
 */
/***************************************************************************
 *   Copyright (C) 2014 by Rocco Martino                                   *
 *   martinorocco@gmail.com                                                *
 *                                                                         *
 *   This program is free software; you can redistribute it and/or modify  *
 *   it under the terms of the GNU Lesser General Public License as        *
 *   published by the Free Software Foundation; either version 2.1 of the  *
 *   License, or (at your option) any later version.                       *
 *                                                                         *
 *   This program is distributed in the hope that it will be useful,       *
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
 *   GNU Lesser General Public License for more details.                   *
 *                                                                         *
 *   You should have received a copy of the GNU Lesser General Public      *
 *   License along with this program; if not, write to the                 *
 *   Free Software Foundation, Inc.,                                       *
 *   59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.             *
 ***************************************************************************/

/* ======================================================================= */
/* ....................................................................... */
#include <ooGame/Sensor>

#include <osgDB/Registry>
/* ....................................................................... */
/* ======================================================================= */




/* ======================================================================= */
/* ....................................................................... */
namespace {

static bool checkControllerList( const ooGame::Sensor& sensor )
{
    (void) sensor ;
    return true ;
}




static bool writeControllerList(osgDB::OutputStream& os, const ooGame::Sensor& sensor)
{
    const std::vector<unsigned int>&   objs = sensor.getControllerList() ;
    os << (unsigned long int)objs.size() << std::endl ;
    for(unsigned int i=0; i<objs.size(); i++) {
        os << objs[i] ;
    }
    os << std::endl ;
    return true ;
}




static bool readControllerList(osgDB::InputStream& is, ooGame::Sensor& sensor)
{
    std::vector<unsigned int>    olist ;
    unsigned int    size = 0 ;
    is >> size ;
    for(unsigned int i=0; i<size; i++) {
        unsigned int    v ;
        is >> v ;
        olist.push_back(v) ;
    }
    sensor.setControllerList( olist ) ;
    return true ;
}

} // anon namespace
/* ....................................................................... */
/* ======================================================================= */




/* ======================================================================= */
/* ....................................................................... */
REGISTER_OBJECT_WRAPPER( Sensor,
                         new ooGame::Sensor,
                         ooGame::Sensor,
                         "osg::Object ooGame::Sensor" )
{
    ADD_BOOL_SERIALIZER( Invert, false ) ;
    ADD_BOOL_SERIALIZER( Level, false ) ;
    ADD_BOOL_SERIALIZER( Tap, false ) ;
    ADD_USER_SERIALIZER( ControllerList ) ;
}
/* ....................................................................... */
/* ======================================================================= */
